P.T.O. Pacific Theater of Operations
P.T.O. (Pacific Theater of Operations), released as Teitoku no Ketsudan (提督の決断?) in Japan, is a console strategy video game released by Koei. It was originally released for the PC-88 in 1989 and had been ported to various platforms, such as the Sharp X68000 (1990), MSX (1991), Sega Mega Drive and the Super Nintendo (both in 1992). Players could assume one side of the Pacific Theater of Operations during World War II, acting as naval commander, organizing fleets, building new ships, appropriating supplies and fuel, and even engaging in diplomacy with other countries. The player can choose one of several World War Two battles to simulate, or could control the entire Pacific campaign well before the Japanese attack on Pearl Harbor.
Identifier sg_P.T.O._Pacific_Theater_of_Operations_1992_Koei_USMediatype softwareScanner Internet Archive Python library 0.5.2Publicdate 2014-05-06 03:19:21Addeddate 2014-05-06 03:19:21Emulator_ext binEmulator genesisCreator KoeiDate 1992Year 1992Backup_location ia905807_15Language English
Players must choose one of nine scenarios when starting a game. The first scenario (Negotiations Breakdown) is a long-term campaign, where the player must win the war from mid-1941, before war is declared. Victory can only be obtained by controlling all ports or eliminating all enemy ships. The other scenarios begin in the midst of a certain major Pacific conflict, where the goal is to capture or defend a certain port, or sink or protect a number of enemy ships. If a scenario's goal is achieved, the player can continue with the full campaign.